Clerical Domains

Charm Domain

Deity: Sirrion
Granted Power: You can boost your Charisma by 4 points once per day. Activating this power is a free action. The Charisma increase lasts for 1 minute.

Charm Domain Spells

  1. Charm Person
  2. Calm Emotions
  3. Suggestion
  4. Good Hope
  5. Charm Monster
  6. Geas/Quest
  7. Insanity
  8. Demand
  9. Dominate Monster

Commerce Domain

Deity: Shinare
Granted Power: You gain a +10 competence bonus on Profession checks made to earn a living (not checks to accomplish specialized tasks). Add Appraise to your list of cleric class skills.

Commerce Domain Spells

  1. Comprehend Languages
  2. Zone of Truth
  3. Tongues
  4. Glibness
  5. True Seeing
  6. [Leomund’s] Secret Chest
  7. Refuge
  8. Analyze Dweomer
  9. Polymorph Any Object

Community Domain

Deity: Mishakal
Granted Power: Cast calm emotions as a spell-like ability once per day. Gain +2 competence bonus on Diplomacy checks.

Community Domain Spells

  1. Bless
  2. Shield other
  3. Prayer
  4. Status
  5. Telepathic bond
  6. Heroes’ feast
  7. Refuge
  8. Mass heal
  9. Miracle

Forge Domain

Deity: Reorx
Granted Power: You gain a +2 insight bonus on Craft and Appraise checks realted to stone or metal items.

Forge Domain Spells

  1. Magic weapon
  2. Heat metal
  3. Keen edge
  4. Minor creation
  5. Wall of iron
  6. Major creation
  7. Hardening
  8. Repel metal or stone
  9. Iron body

Insight Domain

Deities: Zivilyn
Granted Power: You gain uncanny dodge, the extraordinary ability to react to danger before your senses would normally allow you to do so. You retain your Dexterity bonus to AC (if any) regardless of being caught flat-footed or struck by an invisible attacker.

If you gain uncanny dodge from a second class (such as barbarian or rogue), you automatically gain improved uncanny dodge, as detailed in those class descriptions.

Insight Domain Spells

  1. True strike
  2. Augury
  3. Locate object
  4. Divination
  5. Commune
  6. Mass owl’s wisdom
  7. Greater arcane sight
  8. Moment of Prescience
  9. Foresight

Liberation Domain

Deities: Gilean
Granted Power: You gain +2 morale bonus on all saving throws against Enchantment spells or effects.

Liberation Domain Spells

  1. Remove fear
  2. Remove paralysis
  3. Remove curse
  4. Freedom of movement
  5. Break enchantment
  6. Greater dispelling
  7. Refuge
  8. Mind blank
  9. Unbinding

Meditation Domain

Deities: Majere, Zivilyn.
Granted Power: Once per day, you may cast one spell as though it had the Empower Spell feat applied to it. However, you cast the spell at its normal level, not at two levels higher, and use the normal casting time of the spell. You need not know the Empower Spell feat to use this ability.

Meditation Domain Spells

  1. Comprehend languages
  2. Owl’s wisdom
  3. Locate Object
  4. Tongues
  5. Spell resistance
  6. Find the path
  7. Spell turning
  8. Mind blank
  9. Astral projection

Nobility Domain

Deity: Paladine
Granted Power: Once per day, you can inspire allies that hear you speak for 1 round. Each such ally gains +1 morale bonus on saving throws, attack rolls, ability checks, and weapon damage rolls. Using this spell-like ability is a standard action, and the effects lasts for a number of rounds equal to your Charisma bonus (minimum 1 round).

Nobility Domain Spells

  1. Divine Favor
  2. Enthrall
  3. Magic Vestment
  4. Discern Lies
  5. Command, Greater
  6. Geas/Quest
  7. Repulsion
  8. Demand
  9. Storm of Vengeance

Passion Domain

Deities: Sirrion.
Granted Power: For a total time per day of 1 round per cleric level you possess, you can act as if under the effects of the rage spell. This granted power is a supernatural ability.

Passion Domain Spells

  1. Random action
  2. Hideous laughter
  3. Rage
  4. Crushing despair
  5. Fear
  6. Greater heroism
  7. Song of discord
  8. Irresistible dance
  9. Weird

Pestilence Domain

Deities: Morgion.
Granted Power: You are immune to the effects of all diseases, though you can still carry infectious diseases.

Pestilence Domain Spells

  1. Doom
  2. Summon monster II (1d3 fiendish dire rats only)
  3. Contagion
  4. Poison
  5. Plague of rats
  6. Eyebite
  7. Scourge
  8. Create greater undead
  9. Otyugh swarm

Planning Domain

Deity: Gliean
Granted Power: You gain Extend Spell as a bonus feat.

Planning Domain Spells

  1. Deathwatch
  2. Augury
  3. Clairaudience/Clairvoyance
  4. Imbue With Spell Ability
  5. Detect Scrying
  6. Heroes’ Feast
  7. Scrying, Greater
  8. Discern Location
  9. Time Stop

Rune Domain

Deity: Gilean
Granted Power: You gain Scribe Scroll as a bonus feat.

Rune Domain Spells

  1. Erase
  2. Secret Page
  3. Glyph of Warding
  4. Explosive Runes
  5. Planar Binding, Lesser
  6. Glyph of Waring, Greater
  7. [Drawmij’s] Instant Summons
  8. Planar Binding, Greater
  9. Teleportation Circle

Storm Domain

Deities: Zeboim
Granted Power: You gain electricity resistance 5.

Storm Domain Spells

  1. Entropic shield
  2. Gust of wind
  3. Call lightning
  4. Sleet storm
  5. Ice storm
  6. Call lightning storm
  7. Control weather
  8. Whirlwind
  9. Storm of vengeance

Time Domain

Deity: Zivilyn
Granted Power: You gain Improved Initiative as a bonus feat

Time Domain Spells

  1. True Strike
  2. Gentle Repose
  3. Haste
  4. Freedom of Movement
  5. Permanency
  6. Contingency
  7. Moment of Prescience
  8. Foresight
  9. Time Stop

Treachery Domain

Deities: Hiddukel.
Granted Power: Once per day, when you attack a flat-footed opponent, you can deal additional damage equal to 1d6 per two cleric levels you possess (round up, not down, in this case) with a single melee attack. You must declare that you are using this ability before making the attack, and if you miss the opponent that use of your power is wasted. Creatures immune to critical hits are also immune to this additional damage.

Treachery Domain Spells

  1. Undetectable alignment
  2. Eagle’s splendor
  3. Bestow curse
  4. Glibness
  5. Magic jar
  6. Symbol of persuasion
  7. Eyebite
  8. Trap the soul
  9. Imprisonment

Tyranny Domain

Deity: Takhisis
Granted Power: The saving throw of any compulsion spells you cast increases by 2.

Tyranny Domain Spells

  1. Jump
  2. Bear’s endurance
  3. Haste
  4. Stoneskin
  5. Heroism, greater
  6. Tenser’s transformation
  7. Regenerate
  8. Iron body
  9. Diamond body

Undeath Domain

Deity: Chemosh
Granted Power: You gain Rebuke Undead as a bonus feat.

Undeath Domain Spells

  1. Detect Undead
  2. Desecrate
  3. Animate Dead
  4. Death Ward
  5. Inflict Light Wounds, Mass
  6. Create Undead
  7. Control Undead
  8. Create Greater Undead
  9. Energy Drain

Clerical Domains

Dragonlance: War of the Lance KevinDaignault KevinDaignault